πŸ†• Changelog

388 updates, newest first. This is the same list shown in-game under Help β†’ Updates.

2026-09-16πŸ“‘ Global Echoes now shows the same special pills as the in-game feed (God Tier, Double Harvest, Chain Reaction, and more); the About, Changelog, and Global Echoes headers now stay fixed while you scroll and no longer hide behind the phone’s status bar in the app.
2026-09-16πŸ“– The Privacy Policy’s back button now returns to wherever you came from, and the Help/About pages consistently say "create a structure" instead of "plant."
2026-09-16πŸ†• Changelog now loads 30 updates at a time with a Load More button, in-game and on the standalone page, instead of dumping the full history at once; the "Elsewhere on the site" links are now larger, equal-sized buttons; and the World Map/Player Stats back button now returns to wherever you actually came from instead of always jumping to Play.
2026-09-16🌍 New public front door: omnisgame.com’s home page is now a real landing page with an About page, a standalone Changelog, and a new Global Echoes feed β€” the game itself moved to /play.
2026-09-16πŸ“Œ Renamed "Daily Actions" to "Max Actions" in the Shop and Help sheet, to better reflect that it raises your action pool cap rather than a daily allowance.
2026-09-16🎰 Fixed Expected Harvest Rewards understating the real payout by up to 50% whenever Double Harvest was armed and leveled up β€” the preview was assuming a flat Γ—2 instead of your actual leveled bonus (up to Γ—3 at max level), even though the harvest itself always paid the correct, higher amount.
2026-09-15πŸͺ Gravity Well reworked: now arms 3 charges for 4 action points instead of 1 free charge β€” each qualifying boost still counts double toward Reinforcement, and now also stacks a +10% reward bonus onto the boosted structure, with a cosmic confetti celebration when it fires.
2026-09-15🚩 Tapping "Set as Anchor" for Sovereign Domain now immediately refreshes the structure card so you can see the anchor actually changed, instead of leaving the card looking untouched.
2026-09-15🐚 Decoy Shell reworked: a shielded structure now shows rivals a ??? card (no real type, growth, or reward preview) instead of a fully convincing fake one β€” its exclusion zone still matches its true size, and harvesting it still pays its true reward in full.
2026-09-15πŸ”¬ Admin-only: a new πŸ”¬ link on any structure card compares its cached Expected Harvest Rewards against a live recompute fetched right now, field by field, to help track down cases where the actual harvest payout came in higher or lower than previewed.
2026-09-15πŸ“¦ Cosmic Boost and Mythic Menagerie now list what they unlock as tappable boxes with tooltips, same as Uncharted Ground β€” added tooltips to Uncharted Ground's boxes too, which never had them.
2026-09-15🌫️ Uncharted Ground's null structures (Glitch, Static, Void, Ghost) now also require every regular structure at or below their own tier already unlocked, not just the matching player level β€” e.g. Ghost (T7) needs the whole regular Tier 1–7 tree, Citadel included.
2026-09-15✏️ Fixed a couple of squished-together words in the Perks tab (Uncharted Ground and Ember descriptions) and tightened the Uncharted Ground unlock wording.
2026-09-15πŸͺ™ Every Baudy Coin purchase now confirms in-app with the exact cost shown before it spends β€” replaced a mix of browser confirm popups and some purchases (Uncharted Ground, Ember's +days upgrade) firing on a single tap with no confirmation at all.
2026-09-15🌿 Fixed the placement-preview circle for Verdant Beacon, Anchor Beacon, Network Node, Time Trap, Disrupt Field, Decay Zone, and Zone Denial showing the flat Level 1 radius while you aimed, instead of your actual leveled-up radius β€” the placed item itself was always correct, only the aiming preview was wrong.
2026-09-15🚩 When two or more of your structures tie for the highest value, you can now pick which one is your Sovereign Domain anchor instead of leaving it to an automatic tie-break β€” look for the "Set as Anchor" button on the structure card, next to Reinforce.
2026-09-15🚩 Clarified Sovereign Domain's description: "highest-value" is your structure's type/tier investment, not a live bonus like Fortification or the Domain's own reward.
2026-09-14🧲 Rebalanced Resource Magnet: reward is now a flat +0.5% per nearby structure (was up to +14%, scaling with level) β€” its reach past every qualifying structure's own exclusion zone let it stack far more powerfully than Network Node's already-tamed +1%. Leveling it still grows its radius, just not the per-structure rate.
2026-09-14🧲 Fixed "Expected Harvest Rewards" completely missing your Resource Magnet bonus β€” it now shows up in the calc breakdown and the total, matching what you actually get on harvest.
2026-09-14πŸ› Fixed Sovereign Domain's anchor (and Fortification's top structures) sometimes picking a different one of two equally-valuable structures on different visits β€” the tie now breaks the same way every time.
2026-09-14🚩 Your Sovereign Domain's anchor β€” your single highest-value active structure β€” now shows a distinct gold icon on the map and a "Domain Anchor" pill on its detail card, and the ability's own description has a link that jumps straight to it.
2026-09-14🎨 Fixed several ability icons that collided with something else: Sovereign Domain (was 🌍, clashing with the World Map button), XP Drain, Overload, Quick Plant, and Essence Forge all now have their own distinct icon.
2026-09-14🌾 Abundance's cluster radius now grows with level too (60m β†’ 135m by Level 6), not just its reward bonus β€” matches how Network Node and Bulwark Aura already scale.
2026-09-14🌠 The Ascendant pill now appears on the HUD right after a T7 harvest activates it, instead of waiting up to 15s for the next refresh.
2026-09-14πŸ‘‘ New Top Harvest Events card on the stats page: the all-time top 10 biggest harvests, ranked separately by XP, Essence, and Karma β€” who harvested what, the full reward, its Reward Tier, and the date.
2026-09-14πŸ”₯ Top Reacted Events now shows the exact XP/Essence/Karma a harvest actually paid out, plus its Reward Tier pill, instead of just the structure's base rate.
2026-09-14πŸŒΏπŸ•·οΈβš“ Verdant Beacon, Anchor Beacon, and Network Node are now visible to rivals on the map β€” their effects never depended on secrecy, so there was no reason to hide them like a trap.
2026-09-14🏷️ The structure detail card now shows its Tier alongside its Level.
2026-09-14πŸ•·οΈ Rebalanced Network Node: reward is now a flat +1% per structure in the network (was up to +20%, scaling with the node's own level) β€” a huge network of cheap structures around one big harvest was producing multipliers far beyond what was intended. Leveling the node still grows its radius, just not the per-structure rate.
2026-09-14πŸ•·οΈ A structure linked to a Network Node now shows a "Networked" pill at the top of its detail card, alongside the map recolor and ring badge.

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